Tuesday, 28 October 2008

Week 5 - Texture and Lighting Tutorial...



This shows the use of the lamp tool.















Lamp with red light.















Marble Texture.


Wireframe Texture.

Transparent Plastic Texture.



This weeks tuorial I found quite easy and I didn't encounter any problems.

Friday, 17 October 2008

Week 4 - Blender Tutorial - Chair and Paperclip...



This is the chair I created using the Blender tutorial. I found this week the most challenging as I found it hard to get to grips on how to bend and stretch the Bezier Curve to the way I wanted. Besides that I found it easy to complete the rest.












This is my attempt at the paperclip excercise again i found this very challenging, due to the Bezier Curve tool, I did manage to complete the task with what looks like a heavly used paperclip.

Tuesday, 14 October 2008

Week 3 - Rendering and Apple Exercise...



This is a pre made monkey head which I rendered changing the size of the rendered image and the quailty to reduce serrated borders and edges.







Here I used the apple Exercise, and created my own using the proportional editing tool. At first I found the proportional editing tool quite difficult to use as I found it difficult to change a IcoSphere into an apple shape but after a few tries I managed to get to grips with the tool.
For the plate I decided to go my own way about constructing it and to test the diffirent options in the shading side of Blender.
The plate consists of a basic blue circle object (the plate), followed by 2 others both different sizes overlapping the bottom with the halo option selected. This is how I managed to create my own abstract lighting effect around the edge of the plate.
I found these exercises more challenging than week 1 and 2 but I managed to soon understand the new tools used.

Friday, 3 October 2008

Week 2 - Blender Tutorial - Pill and Salt Cellar...



This is the Pill object I created using the Blender Tutorial. I found this very easy to do as I have started to fimiliarise myself with the controls and menus of Blender, the tutorial was as clear last week making the outcome easy to achieve with no major difficulties.









This is a Salt Cellar, to create this object I used half a UVSphere and extruded the bottom edge vertices like for the Pill, this time I scaled the bottom vertices twice as big as the top of the cyclinder. Finally I added a second UVSphere halved and connected it to the bottom of the first object.
I found this easy to do and encountered no difficulties. If I were to try this again I would prefer to create this out of 3 objects istead of 2 allowing me to be able to texture the top different to the rest of the object.




Wednesday, 1 October 2008

Week 1 - Blender Tutorial - House and Castle.

This is the house example, I found this task quite challenging as im not use to the controls of Blender. However the instructions of the tutorial made it quite easy to complete as it was very clear and easy to understand.


I found the top cube hard to change its top vertices into a spike to create the pyramid on top of the cube below, this was because if you misjudged an ajustment it would be flat at the top or look completely different which was slightly frustrating but overall it wasn't too hard.




The Castle exercise was much easier as it was mainly a matter of duplicating the house object and connecting them to the four corners of a base with evenly distributed space between them.